Mesh nodes with a suffix name _AutoMesh as visual dummies to In order to show the character structure, 3DXchange adds in When you load a motion file which only contains bone relation without mesh data (The dummy image of the bone structure on the right side of the application is the RL Bone - Reallusion Bone Structure). In the Bone Mapping tab, manually map at least 15 basic bones of the Standard Character Bones to the corresponding bones Only need to select a prepared profile with completed mapping results to If you know the 3D source tools from where your motions were created, then you Mapping the custom bones to the standard bones so that when the motion isĪpplied, the character is triggered to act by the standard bones to which Step 3: Mapping Motion Bones to Reallusion Human BonesĬonverting a custom motion to an iMotion in 3DXchange is actually If the motion does not start with a T Pose, then you need toĮach bone by using the controls in the Bone Property section. Motions from Custom Bone-rigging 3D Tools Only need to select a prepared profile with a completed T-pose for the motion. If you know the 3D source tools from where you get your motions, then you Motions from Standard Bone-rigging 3D Tools The body parts once you apply these motions. The Modify page will instantly change to characterization mode.īecause all iClone motions (*.iMotion) are based on a T-Pose, then you mustĪdjust the motion's pose to a T-Pose so that you will not encounter any offset issues in Go to the Character section of the Modify panel.Ĭlick the Convert to Non-Standard button to enter the Please not that you Must Not use the Align to Ground,Īlign to Center or Reset Transform button to change the position of the motion. Motion will be relocated to the center of the world. If the file contains no character mesh, thenģDXchange will apply a stick character for observation.Īdjust the X, Y, Z values in the Transform section so that the Load a character motion file in the formats described above by drag-and-dropping the file directly into the 3D viewer. Step 1: Preparing Motions and Entering Characterization Mode Standard or non-standard human character in iClone. After the conversion, the motions can be applied to every To do this, you first need to convert the motions via 3DXchangeīefore using them in iClone. iMotion)Ĭonverting a Human Motion to an iClone iMotionĪlthough there are plenty of human motions embedded in iClone, you may sometimes need to apply You can mix and blend these motions to produce true communication scenarios between characters.(iClone format. Suitable for Various Communication Scenarios like happy, calm, defensive, angry, sorrowful and more. This iClone Motion Pack is free to download. IClone communication motions that come with distinctive movements behaviors for everyday animation scenes.
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